using System;
using System.Collections.Generic;
using UnityEngine;

[Serializable]
public class FileTree
{
    [Header("大类名")] public string Name;
    [Header("文件")] public List<FileInfo> m_Files;
}

[Serializable]
public class FileInfo
{
    [Header("类名")] public string Name;
    [Header("视频路径")] public string VideoFolder;
    [Header("图片路径")] public string ImgFolder;
}